"Here is a better example of the granulator patch that I built in Max MSP. It works by grabbing grains of sound (windowed snippets of a preloaded sample of varying lengths anywhere betweeen about 15 and 3000 ms) and layering lots and lots of these little grains together, all playing at different speed and volume. The grains are selected randomly but within certain paramenters, so you can vary the range of the audio file from which the grains are grabbed. Works really nicely for creating ambient textures and pads. You can load and sample into it and usually garuntee interesting results!! Here is a quick demo of what it can do. This will make up a part of my latest uni assignment. "
No not me, this guy mikefoyle. Pretty cool patch, looks simple enough to use and seems to generate some very impressive results. One of these days I going get my hands dirty with Max again.... but not today ;)