Wednesday, November 26, 2008

Machinedrum vs. Acidlab Bassline 2

"This is the first Acid Test with my new Toys - the elektron machinderum and the Acidlab Bassline 2. Shoutz to Mainjack and RRKS and all of the Acid Allstars" - thanks to SuicideServer

Tuesday, November 25, 2008

Basswatch #3: The Cult of the Sine Wave

Found a decent link on the Doepfer forum to Dubshot blog. A fairly large post with lots of links on how to get the most bass power from your sinewaves. It also has a decent amount of reverence for the 808 Boooooooooooommmmmmmmmm! :)

Thursday, November 20, 2008

Computer Music 1949?



This is a very interesting TED Talk with Peter Hirshberg talking about the merging of computers and media over the last 50 odd years. About 5 minutes in there is an archive clip from a 1949 CBS expo of the Whirlwind computer. First off it shows the whirlwind providing bombing calculations. The very next thing it does is play a little digital song. Strange times. The talk is worth watching if for nothing else the killer quote at the very end from 60's media prophet Marshall McLuhan.

2 x0xb0xes + TR-606


Title says it all really 2 x0xb0xes and a 606 sync'd running a simple pattern. You can buy x0xb0xes kits and put them together yourself or if you want a ready made 303 clone maybe look at the acidlabs bass.

Anyways thanks to accenter for posting.

Monday, November 17, 2008

Buchla Uncertainty


"i did this when i first got the 200e. The stages of the 250e are being selected by the random The The stages of the 250e are being selected by voltages from the 266e. The tip of the sonic iceberg that is the 200e and the lovely uncertainty that Don so thoughtfully provided us! The old SFTMC 100 is helping" - hyperguy61

I've been trying to mess about with randomness on the old modular. It's easier and more difficult than you think. When I first started looking into randomness it was all the same - just random shizz happening. Now though I know there are a countless ways for something to be random. Anyways the clip above is the kind of random that sounds like a bag of hammers falling down a stairs. If you're into that more power to you ;)

Saturday, November 15, 2008

G-Speak


g-speak overview 1828121108 from john underkoffler on Vimeo.

Incredible spatial operating environment from Oblong! If it looks a bit like the OS in Minority Report it's because some of the same people worked on it...

Monday, November 10, 2008

Deep in a Brown Bunker


"deep in the bunker yo
crabs and worms n crap
all over your face

using the modulars Laquarto, Nestor and Perky


dave wright / not breathing " - thanks to
horchacha for posting it. As to the info... at least they're happy ;)

EDIT: a little edit from comments made on Youtube - "The drum sounds come from thomas henry adv-snare, adv-bass, adv-midi2trig, 2 cgs cynares, coron ds8 clone, dual cgs chimes, paia drum tones"

Wednesday, November 05, 2008

BabyBotte DIY Fraktal/CellularAutomata Synth

This is a nice one from synth-diy blog. A very cute housing of Catweazles Fraktal/CellularAutomata Synth. You can find more info about the project on this electro-music post. It had been housed in a cardboard shoebox (which I like) but he has since re-housed it in a plastic container from Ikea. I guess the shoebox just didn't work out.

Go to Synth-DIY blog for more pics, schematics, and a few mp3's. The thing is 8 bit and can sound animal enough. Running it through a full range PA would definitely annoy the neighbours :)

Saturday, November 01, 2008

New PS3 controller uses Acoustic Tracking

Sony have registered a patent for a wireless motion sensitive controller using ultrasonic and video motion tracking. The new controller will comprise of a breakapart controller which breaks into at least 2 seperate parts, with each part having an accelorometer similar to those found on the Nintendo Wii, and the above picture Playstation Eye. This could be fun news for musicians into using game controllers or for those who like messing around with motion tracking. Hopefully it'll be cheap and relatively easy to use like the Wii.

"Game interface tracks the position of one or more game controllers in 3-dimensional space using hybrid video capture and ultrasonic tracking system," read the abstract submitted to the US Patent & Trademark office.

"The captured video information is used to identify a horizontal and vertical position for each controller within a capture area. The ultrasonic tracking system analyses sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers," detailed the document.

All motion tracking technologies have their strong and weak points and usually a combination of technologies is recommended for the best results. If you want to find out more about motion tracking generally or you want to see some of the downsides of using an acoustic tracking system you might like to check out this extremely good article on motion tracking.