Wednesday, June 24, 2009

Theremin controlled Mario



So Mr Greig Stewart has set up a site to cater to 'Theremin controlled gaming projects', yet another service I didn't know I needed, but now can't stay away from! Theremin controlled Mario is just the first in a series...including a neural interface to shoot fireballs (although maybe that's just wishing on my part)!

In his own words:
"The sound from the theremin is split into its frequency and amplitude components in real time, which are then mapped to values in a linear scale representing the X and Y axis. Pitch becomes horizontal control, and Volume becomes vertical control.
The X and Y scales are then cut up into different zones. In this case, Left; Right and dead zones for the horizontal, and a single trigger and dead zone for the vertical.

The trigger zones are then mapped onto a virtual joystick hooked into an emulator."

For more visit www.thereminhero.com

0 comments: